|
July 1997 Volume 7 Number 7 What Could Be Better Than A GUI? By Gregory A. Farley For nearly 15 years now the state-of-the-art graphical user interface for personal computers has remained largely unchanged. We use a mouse to wander around a "desktop" clicking on icons made to look like folders. It's a digital embrace of a centuries-old office paradigm: an amalgam of paper-based processes wrapped up in smooth plastic box. For us highly paid publishing professionals, it makes pretty good sense that what we do with computers closely emulates what we do with paper, because we make paper documents it is our job. But for others, this desktop emulation seems quaint at
least, and backwards and inefficient at worst. And it's
because software vendors and engineers and computing
industry visionaries haven't been visionary enough. They've
computerized our traditions, our workplace paradigms
(forgive me), but they haven't taken us past the present.
We're supposed to be processing information, not paper. How
can we throw off our paper-based mind-set when our computers
take us back to it every time we boot them up? Apple's desktop GUI, compared to DOS, was outstandingly simple, elegant and intuitive. But schoolchildren today may never work in jobs that require that they sit at desks or file paper documents away in folders. The desktop GUI we have grown dependent upon will soon lose its frame of reference, and it will take more than intuition for newcomers to figure it out. The hardware developers have certainly done their part.
Computers grow smaller, faster and cheaper every week. At a
manufacturing conference sponsored by Sun Microsystems two
years ago, I learned that had automobiles paralleled the
performance/cost ratio of computers, we'd all be driving $19
Rolls Royces. But while manufacturers continue to make more
powerful machines, little is being done to make computers
easier to use. Apple, in fact, dumped the teams developing
its Cyberdog and Open Doc technologies (both exciting
interface developments) in its recent round of layoffs and
is instead pouring its resources into porting the NeXT GUI
(another desktop analogy) to its hardware. Microsoft's
Windows 95 update will stick with the desktop GUI, too. From the user interface perspective, however, this is visionary stuff. It's a computer that's just there, all the time, communicating with the server in real time. It's as intuitive as speaking. It's part of a uniform. It's an intriguing step in a fascinating direction, because the technology has been applied with regard only for the process the job that is being performed and without regard for "computing" as we have come to know it. Virtual reality systems may offer the same truly
intuitive interface, free of computing and process conceits.
At a different conference two years ago I saw firsthand a
virtual reality interface in action. Although it wasn't much
of an application (the user, or wearer, was limited to
walking around a virtual warehouse and observing the
material handling equipment inside), its developer explained
to me some of its possible applications. A network of
programmable controllers and monitors feeding data to a host
computer in real time would enable a supervisor to actually
look inside a machine to ascertain why it is producing
out-of-spec parts. The supervisor could see backups, monitor
queues and inspect equipment within the virtual factory,
which mirrors the actual factory. The shop floor manager's
computer interface would be a digital facsimile of the shop
floor rather than a CRT screen full of rows of numbers.
|